• Unity
  • C#
  • Game Design


Break; is a puzzle platformer where the player must find and load new abilities (jump, wall jump and air jump) as well as figure out how to use the single item they can carry between iterations to unlock doors, get to the core and break the loop.

Made in 72 hours for Ludum Dare 47 game jam (Jam) with the theme of "Stuck in a loop".

Dev Notes

In a platformer the 'feel' of the actual platforming is very important. There are many tricks that can be used to help improve the feel such as changing gravity at the apex of the jump to give the player more control over the landing or giving a small time frame after leaving a platform where a jump can still be performed (known as coyote time), Break employs both of these techniques. A good reference for platformers "feel" techniques can be found Here (Dave made a game), unfortately I only encountered this reference after making Break.